
Role – UI Designer
Overview
UI design sits at the nexus of code, art, and design. On Cyberpunk I was responsible for ensuring clarity, consistency, and comprehension for the UI. This ranged from creating wireframes and prototypes to full implementation. My days often included running stand-ups, coordinating with other disciplines, triaging tasks, and building our UI framework.
Supported Features & Experience
- Building Wireframes & UX Flows
- Character Creation
- UI Global Stylesheet management
- Healthbar Implementation
- Weapon HUD & Reticle Support
- Menu/Window Architecture
- Experience with Static Data
- Inventory Systems
- Long-Term Progression System Design & Support
- Dynamic Layouts
- Customized Lists/Buttons/Toggles/Sliders
- In-game video calls
- Modular UI for in-game technology/screens
Cyberpunk was a massive project with a UI team of comprised of nearly 20 people. Below are some of the folks I most closely collaborated with.
Additional Credit:
- Yaroslav Getsevich – UI Programmer
- Alvin Liu – Sr. UI Designer
- Arkadiusz Antonik – UI Code Lead
- Andrzej Zawadzki – Senior Gameplay Designer
- Vladimir Vilimovsky – Senior User Interface Artist
- Adamo Maiorano – Senior UI Programmer
- Anna Kuzminska – UI Artist
My time at CD Projekt Red was short, only 10 ten months. During that time, I built a large amount of UI architecture & components, pieces of which are represented in the final game. However, the elements I worked on underwent a large amount of iteration and represent an in-production version of the game and cannot be shown publically. For more information please don’t hesitate to reach out.