Talks & Interviews:
- GDC 2023 – ‘God of War Ragnarok’: Building the UI for a AAA Sequel
- 80.lv Interview – A Deep Dive Into God of War Ragnarök’s User Interface
UI Resources:
- Game UI Database – A wonderful resource of screenshots specifically about video game UI.
- Juice it or lose it – a talk by Martin Jonasson & Petri Purho – An excellent 15 min talk about ‘juicyness’ and the value of providing visual feedback to the player.
- UI Peeps – A great Facebook group that is very active, providing a source of great UI material as well as access to industry professionals.
- The Design of Everyday Things – by Don Norman – A great old-school resource about product design that really helps you view the world though the lens of UX.
Design Resources:
- Luck vs Skill with Richard Garfield – A great podcast on how luck can play an important part in game design.
- Literally Yaking – Alexander King’s site, which links to several talks including “Good Numbers” An introductory talk that begins to shift your thinking into the realm of systems design & data-driven design.
- Game Makers Toolkit – The best video resource out there on mini-deep dives into a wide number of game industry topics.
Technology Resources:
- How Townscaper Works: A Story Four Games in the Making – A long-form interview with Oskar Stalberg about Townscape & its development.
- Organic Towns From Square Tiles – a talk by OSKAR STÅLBERG – A deeply technical discussion about how Oskar Stalberg built Townscaper.
Folks to Follow:
- Rami Ismail – Leveling the Playing Field – A long-time Indie & champion for the medium. Rami represents the best of our industry.
- No Clip – Video Game Documentaries – I cannot express how wonderful it is to see in-depth reporting on our medium.
- Chris Zukowski – How to Market Your Game – A great insight into what developers have to know & account for when preparing to ship a game.
- Game Discover Co – Another superb newsletter that digs into a wide range of industry business topics.
Misc:
- Blood, Sweat, and Pixels – by Jason Schreier – A great book that offers a unique insight into the whirlwind of game development.