Zach Bohn

Dev work & Scattered thoughts

Star Wars: Zero Company

Role – Principal Technical Designer

Overview
My role as a technical designer at Bit Reactor encompasses a wide range. I directly collaborate with Strategy designers to design long-term retention and character progression systems. I’m often the first in to prototype these systems (Miro/Figma/In-Game), working closely and mentoring UX Designers in the process. I am responsible for overseeing all of the implementation, iteration, polish, bug-fixing of a wide range of menus & UI features including post-mission summaries, character menus, holotable content ,cosmetic customization screens, onscreen notifications, objectives & tutorialization, main menu flows, and localization support.

I additionally help craft and support diegetic elements that represent NPC Stations (collaborating with environment, lighting & narrative teams, design & implement enemy behaviors, build tactical interactables, contribute to enemy/player ability/stat balance and assist in Jira triage for the Strategy team.

More details to come with Zero Company’s release on August 27th 2026


It takes a whole village to build a game. Though I cannot claim full credit as I worked alongside some of the best folks in the industry.

Additional Credit:
Strategy Team:

UI Team

Scroll to top